The idea that games can do good is rapidly gaining steam. Just in the past few months, we’ve covered I Heart Jellyfish, a game that rewards players for keeping a healthy heartbeat; WeTopia, a FarmVille-like game that easily allows players to contribute to nonprofits; and Global Giving, which turns aid evaluation into a game.
All of these games have one major thing in common: They’re directed toward users in the developed world. Not so with the games being developed by women’s rights movement Half the Sky and nonprofit gaming organization Games For Change. Instead of focusing on those of us equipped with smartphones and easy Internet access, these games—which focus on pregnancy education, intestinal worm prevention, and women’s rights—will home in on the millions of people outfitted with basic cell phones.