Facebook is purchasing Oculus VR, maker of virtual reality gaming headset Oculus Rift, for $2 billion. Oculus has an enthusiastic developer community of engineers working to push the Rift—a piece of technology that isn’t even on the market yet—to its limits and to redefine what an entertainment experience can be. As Zuckerberg notes in his statement, “The Rift is highly anticipated by the gaming community, and there’s a lot of interest from developers in building for this platform.” Vibrant external developer communities can’t be purchased directly in cash or in stock options; they can only be bought by acquiring the technology ecosystems to which they are attracted. By acquiring Oculus, Facebook did just that. Developers working on Oculus through platforms like Unity are using it for everything from massively complicated adventure games to fully immersive journeys through Jerry Seinfeld’s apartment.
“It’s the person who can continually get up after every failed attempt and learn something from their mistakes. They can move forward.”
Jason Sosa, founder of IMRSV, one of Time.com’s 10 startups to watch in 2013, shares his thoughts on what makes a person successful.
IMRSV is the company behind Cara, a software that allows developers to turn any webcam into a real-time video analytics sensor.
The highlight of Google’s year is the I/O developers conference it hosts each May. On Wednesday, 6,000 people converged on San Francisco’s Moscone Center and more than one million tuned in to the YouTube livestream of the conference keynote to hear about the newest Google products and services. And during the three-and-a-half-hour opening keynote, Google delivered. And delivered.
The sheer number of new product features was staggering—engineering director Vic Gundotra unveiled 41 new features for Google Plus alone—but only a few made the cut for being truly innovative.