By now, we’ve all heard about the Apple Watch, but how will you use it?
Today’s reveal of the Apple Watch put an end to years worth of speculation as to what an Apple wearable would look like. Many predicted it would adopt many of the iPhone’s gestures and behaviors like pinch-to-zoom, the ingenious interaction that would changed the way a billion people around the globe used a smartphone. But that simple gesture it’s nowhere to be found in Apple’s newest creation.
So how will the Apple Watch UI work? Since the Apple Watch hands-on demo is actually just a video loop on the watch screen, we did our best to piece things together from the presentation today.
Can Apple’s new wearable device fix all these problems?
I’ve been using several different smartwatches over the past year. And what I’ve learned is that they are all great—at first. But after using them for an extended period of time, the simple frustrations that often get overlooked by early adopters become a plague of problems.
I keep pretending the current smartwatch market is fine because it is progressing somewhat. But now I’m a little scared. Because Apple just might announce a smartwatch at its September 9th event. And if the company that made the modern smartphone appeal to the mass market can’t get wearables right, it may stall the entire sector for years to come.
Here are the problems with the existing crop of smartwatches which I’m looking to see if Apple can address, either directly or indirectly, when they take the wraps off their iWearable.
A healthier, brighter, more efficient world doesn’t just happen—it happens by design.
That’s proven by the finalists from our 2014 Innovation by Design competition, chosen from 1,587 boundary-pushing entries. All are listed here, and category winners will be announced at our conference in New York on October 15.
Two high school students have created a computer game that’s probably safe to say no game developer has ever bet money on before. There are no zombies, no AK-47s, no strippers. Instead, Tampon Run is a simple concept: Collect tampons, shoot them at your enemies, and don’t run out of them before your moon cycle is over.
Depending on the camera angle, Dyson's latest offering is either a mean looking robo-tank or an adorable little trash can. This is the 360 Eye, the first product borne from 16 years of Dyson’s robotics research.
In 2012 the Pebble smartwatch became the most backed product in Kickstarter history, gaining $10.3 million during its fundraising period.
That record stood until yesterday, when another product smashed Pebble’s pledges—earning an astonishing $11,045,769 (and counting) for a Kickstarter project that still has around 24 hours on the clock.
The project? The Coolest Cooler: a $299 USB-enabled, Buetooth speaker-pumping, illuminated, partitioned, accessory-holding cooler featuring an onboard blender. It is, to put it simply, the most incredible story in crowdfunding history—and made all the more amazing by the fact that Portland-based creator Ryan Grepper only set out to raise $50,000.
So how did a glorified drinks holder become a Kickstarter record breaker?
Box SVP Sam Schillace shares how he quickly and cheaply experimented on an app no one wanted—that became the basis for Google Docs.
Schillace says that even at companies focused on innovation, it’s hard to convince others of the value of truly new things. “Whenever you see something that’s truly creative or disruptive, it challenges your worldview. And when you’re challenged like that, you have a choice either to accept the challenge, meaning that you are in some way wrong, or reject it, which is saying that the thing itself is wrong. So it’s very rare that people will say, ‘Oh I must be stupid because I didn’t see this,’ so usually people’s first reaction is to reject them.”