It was one of the best publications ever done about computers—and, at the end, one of the last computer magazines, period.
“Is Apple sabotaging the wearables competition before the holidays?”
If online news stories were translated into weather events, nude selfie leaks might constitute a small gale, while the Great Dane who ate 43 socks would likely amount to a ticklish breeze. For about a week, residents of the English seaside town of Folkestone, England, have been witnessing something like that play out on five peculiar weather vanes installed throughout the city.
Once again: This is a good time to change your passwords.
Feel like you’ve been transported back to dial-up today? Dozens of Internet companies are participating in a symbolic slowdown of their sites in a protest for net neutrality. Netflix, Etsy, and Tumblr (to name just a few) joined BattleForTheNet.com in its “Internet Slowdown Day.”
If any company could push mobile payments to the mainstream, it’s Apple—but Touch ID will need to work perfectly every time.
"You have to start with the fact that Apple is Apple," IDC research director James Wester tells Fast Company. “As an analyst you try not to jump on the bandwagon. In this case, they haven’t reinvented anything. They’re using technologies that have been used by Google Wallet and ISIS [recently renamed Softcard to avoid confusion with the terrorist group].”
The difference, though, lies in the user experience, which just so happens to be Apple’s forte. “You can’t underestimate how important user experience is, and that’s something Apple does really, really well—that very quick, very easy, very seamless experience they can provide.”
Tuesday, Apple unveiled three new products: the iPhone 6 and iPhone 6 Plus, and the Apple Watch, Cupertino’s first (and long rumored) foray into the wearables category. We asked three top industrial designers their thoughts about the new products: Gadi Amit, of New Deal Design, which designed the Fitbit and Lytro; Brett Lovelady of Astro Studios, which did the Xbox 360; and Dana Krieger formerly with Teague, now with Astro Studios’ Minus 8 watch brand. Here’s what they had to tell us.
By now, we’ve all heard about the Apple Watch, but how will you use it?
Today’s reveal of the Apple Watch put an end to years worth of speculation as to what an Apple wearable would look like. Many predicted it would adopt many of the iPhone’s gestures and behaviors like pinch-to-zoom, the ingenious interaction that would changed the way a billion people around the globe used a smartphone. But that simple gesture it’s nowhere to be found in Apple’s newest creation.
So how will the Apple Watch UI work? Since the Apple Watch hands-on demo is actually just a video loop on the watch screen, we did our best to piece things together from the presentation today.
Can Apple’s new wearable device fix all these problems?
I’ve been using several different smartwatches over the past year. And what I’ve learned is that they are all great—at first. But after using them for an extended period of time, the simple frustrations that often get overlooked by early adopters become a plague of problems.
I keep pretending the current smartwatch market is fine because it is progressing somewhat. But now I’m a little scared. Because Apple just might announce a smartwatch at its September 9th event. And if the company that made the modern smartphone appeal to the mass market can’t get wearables right, it may stall the entire sector for years to come.
Here are the problems with the existing crop of smartwatches which I’m looking to see if Apple can address, either directly or indirectly, when they take the wraps off their iWearable.
Fast Company’s Harry McCracken and Alice Truong will report live from Apple’s product launch in Cupertino, California at 1pm ET. Among the rumored announcements: the iPhone 6 (possibly in 4.7” and 5.5” sizes) and the wearable device which everybody has been calling the iWatch.
Two high school students have created a computer game that’s probably safe to say no game developer has ever bet money on before. There are no zombies, no AK-47s, no strippers. Instead, Tampon Run is a simple concept: Collect tampons, shoot them at your enemies, and don’t run out of them before your moon cycle is over.