“If technology is designed mostly by white males, who make up roughly half our population, we’re missing out on the innovation, solutions, and creativity that a broader pool of talent can bring to the table.”
Blerdology is a tech social enterprise focused on increasing the number of African Americans in technology and making life better for those already in the space by facilitating networking and exposure opportunities. We’re also the first organization to host hackathons specifically targeting African Americans.
African Americans compose less than 1 percent of tech professionals and entrepreneurs and we feel this diversity of thought is much needed.
Our hackathons are unique in that we pairs coders with aspiring minority entrepreneurs and build their projects on site for little to no cost. Entrepreneurs also meet with business consultants and investors on site to work through their business models and plan for the future. We collect our coders resumes and supply them to our sponsors and other corporations so that our supporters can further their career ambitions.
We also generally have some type of philanthropic element to our events, often donating a portion of the proceeds to a local STEM or tech-focused charity in the city of the event.
We have upcoming plans for a tech camp with the US State Department and a series of startup mixers across North America.
Finding The Spike Lee Of Video Games
Joseph Saulter, the African American video game entrepreneur and educator, wants to see a gaming industry that reflects its customer base - not to mention the country.
Few industries are as disconnected from their customers as the video game industry. Gamers are disproportionately African-American or Hispanic, according to a survey by the Kaiser Foundation. Yet these are precisely the demographics that are underrepresented within the industry itself: both among the developers of games, only 2% of whom are black, and among the characters presented in the games they make. Most game protagonists are white males, and a USC survey revealed that a measly tenth of characters were black, and most of these were either athletes or gangsters.
Joseph Saulter wants to change all this. The entrepreneur behind Entertainment Arts Research, Inc., which Ebony Magazine recently singled out as one of the first black-owned publicly traded gaming companies, has made it his quest to make the gaming industry more reflective of its audience.
Now is a big moment for Saulter, whose company is set to release a major game in July (a parkour game for iOS, discussed below). Several other ambitious projects are in the works, including a game that takes place in Chicago’s South Side in the mid-20th century. “It’s a history of the black community, it’s a history of jazz, it’s a history of the arts and of the revolutions that went on in that period of time,” Saulter says of the game, Bronzeville Etudes & Riffs, a project of artist Philip Mallory Jones, who based much of the material off of oral histories with his mother.
Fast Company caught up with Saulter to learn more about his vision of the future of video games, and what it will take to launch a “Spike Lee of video games”—a black game designer who’s also a household name.