The $4 billion gum industry has gone into freefall, with sales down 11% and volume down 20% in the past five years. No type of gum is immune—everything from sugar-free gum to bubble gum is experiencing the drop in sales. What’s going on?
“Our minds are hardwired to worry.”
You may have seen the viral video “Old Man In Nursing Home Reacts To Music.” Filmmaker Michael Rossato-Bennett talks about that moment and his documentary about reaching through dementia with music.
"Our film addresses some subjects people don’t like to talk about, yet it’s a joyous experience because we show that people suffering from memory loss still have this life inside that runs incredibly deep."
Google X’s ambitious moonshot projects have included fantastical visions of space elevators and Back to the Future-style hoverboards. But its latest mission might be the stealthy research lab’s most important work yet: creating a detailed picture of a truly healthy human body.
First standing desks, then walking desks. Now this?
Productivity seekers intimidated by treadmill desks can now thank the Kickstarter gods for Cubii, an elliptical desk companion. Much like the fitness machine found at your local gym, Cubii is a low-impact way to feel like you’re doing exercise. And, unlike treadmill desks, which can cost upwards of $1,000 and barely fit in a cubicle, Cubii slides right under your desk and retails for $350.
It’s a pretty simple concept: To deter the effects of Sedentary Death Syndrome, just pedal. It comes with an app to track progress. (Of course it does.)
Cubii has received more than $80,000 in funding, exceeding its Kickstarter goal.
Let us count the ways this is absurd.
You’re probably not getting enough sleep, but you might not be as far off the mark as you think.
Most sleep experts would offer that aiming for between seven to nine hours of snooze time a night is optimal for feeling refreshed and productive the next day. In a new report researchers are closing in on what may just be that magic nightly number—and it’s not nine hours, or even eight as once believed.
With this partnership, Munchery’s meal data, which breaks down calories, fiber, and fat, will automatically transfer to the Jawbone UP app.
That test already exists, and soon, it will be backed up by enough research to make it useful for everyone. Because there’s a catch: You can change your fate.
A new study found that an 11-year-old boy’s rash could be linked to trace amounts of nickel in the iPad he used every day.
Kids who could identify golden arches and other junk food logos had higher BMIs than their brand-ignorant peers, researchers found.
A new study shows that young children who are familiar with unhealthy food branding—McDonald’s golden arches, Trix’s silly rabbit, Burger King’s crown—are more likely to be overweight than their brand-ignorant peers. Studies show that people who are overweight in childhood tend to stay that way.
The researchers tested two groups of three- to five-year-olds on their knowledge of fast food and processed food brands like McDonald’s, Burger King, Coke, Pepsi, Fritos, and Doritos. They found that those who could correctly identify the sugar-and-grease-mongering logos tended to have higher body mass indexes (BMIs). “We found the relationship between brand knowledge and BMI to be quite robust,” said Anna McAlister, an MSU assistant professor of advertising and public relations who was a member of the research team.
A portable, simple way to get your butt off your chair. All you need is … a chair.
How researchers are using computer games to treat pain, aging, ADHD, and other ailments.
Feeling anxious, depressed, fearful, or unable to focus? Is your memory getting fuzzy? Medication might help. Therapy might help. And someday soon—according to neuroscientists, game designers, and drug makers—you might be prescribed a videogame that helps as much as (or more than) either. Here are a few of the innovative companies that are fusing game mechanics with principles of cognitive psychology to create a new paradigm for digital healing.
“What if there’s a better way forward than developing new drugs? What if we could “reverse evolution” and take germs to the state they were in the 1960s, when drug resistance wasn’t such a big problem?”