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Flickr Backpedals, Gives All Pro Users the Chance to Renew and Keep Their Benefits

According to Flickr’s new FAQ page, eligible Pro users have three options: recurring users can continue renewing at the current price, non-recurring users can transition to a recurring Pro membership, and both recurring and non-recurring members have the chance to transition to the company’s new Free account and receive a prorated refund for the months they have left on their membership

The 3 Best Features Of Flickr’s Massive Redesign

Following the announcement of its acquisition of Tumblr, Yahoo rolled out a dramatic new redesign of the former photo sharing star Flickr. 

Here are three aspects of the new design that are especially smart.

1. Death to thumbnails.

2. Photo first.

3. Terabytes for all.

Here’s the full story.

When Tumblr fans say they’re scared Yahoo will destroy their favorite site, it’s probably because of Flickr. Yahoo acquired the site in 2005 and then neglected it into irrelevance.
At a press event in New York City Monday evening, however, Flickr was an example not of the risks of being acquired by Yahoo, but the benefits.

When Tumblr fans say they’re scared Yahoo will destroy their favorite site, it’s probably because of Flickr. Yahoo acquired the site in 2005 and then neglected it into irrelevance.

At a press event in New York City Monday evening, however, Flickr was an example not of the risks of being acquired by Yahoo, but the benefits.

As with many web innovations, Flickr, the site that became synonymous with online photo sharing, started out as one idea only to pivot to something completely different.
Ten years ago, newlyweds Caterina Fake and Stewart Butterfield were developing a massively multiplayer online game called Game Neverending. Both were early bloggers with a creative streak and a flair for literature, and were intrigued by the concept of a virtual world ruled by social interactions, a precursor to World of Warcraft and Second Life. The way Fake (her real name, which has caused countless hassles at airports) once described it to me, Game Neverending sounds pretty far out. Part whimsy (a player would find a wombat whistle, blow it and baby wombats would cuddle up against her) part meta-reality: Users could work alone or together to create a business or product, raise venture capital, hype it, and everyone would grow rich. Players could cheer up one another by sprinkling magic sparkle powder in a crowded room. You can see screencaps of the game prototype here.
Read more about how Flickr made it to the next level->

As with many web innovations, Flickr, the site that became synonymous with online photo sharing, started out as one idea only to pivot to something completely different.

Ten years ago, newlyweds Caterina Fake and Stewart Butterfield were developing a massively multiplayer online game called Game Neverending. Both were early bloggers with a creative streak and a flair for literature, and were intrigued by the concept of a virtual world ruled by social interactions, a precursor to World of Warcraft and Second Life. The way Fake (her real name, which has caused countless hassles at airports) once described it to me, Game Neverending sounds pretty far out. Part whimsy (a player would find a wombat whistle, blow it and baby wombats would cuddle up against her) part meta-reality: Users could work alone or together to create a business or product, raise venture capital, hype it, and everyone would grow rich. Players could cheer up one another by sprinkling magic sparkle powder in a crowded room. You can see screencaps of the game prototype here.

Read more about how Flickr made it to the next level->